Description:
Wouldn’t it be great to know how to introduce a gaming dimension into the corporate training programs you design or deliver? What would it look like to include game elements such as levels, challenges, rewards, and easter eggs to drive participation, engagement, retention, and to achieve a measurable ROI?
This hands-on program you will learn the 5-step process of gamifying a training program. You’ll learn how to:
- Define your measurable business objectives and determine how Gamification will help you to achieve your objectives
- Weave analogies and stories to make the training stickable – so that players remember facts and transfer skills to real world scenarios
- Create the right mix of ingredients and next steps in your learning activities to allow the participants to acquire knowledge and skill
- Identify the game elements and mechanics (chance, competition, collaboration, rewards, etc.) you will use
- Construct a consistent, attractive - even charming and captivating - cohesiveness that ties the entire project together
- Answer the question: Is it fun?
The Gamification of real-world training and development is a powerful technique which can motivate people and help generate loyalty to your organization, its products, and its message. At its core, Gamification is about finding the fun in the things that we have to do.
When learning is fun, people remember, apply, and return to the learning.
Facilitator:
Jonathan Peters, PhD - Chief Motivation Officer - Sententia Gamification
BigHead@SententiaGames.com
Jonathan Peters, PhD, is the Chief Motivation Officer at Sententia. He has spent over a decade studying the science and art of motivation and persuasion. As a speaker, he has helped audiences from Melbourne, Australia to Augusta, Maine more effectively communicate with their customers and team-members. With Sententia, he applies his knowledge and experience to make learning more enticing, engaging, and encouraging through gamification.
Jonathan is the co-author of Deliberate Fun: A Purposeful Application of Game Mechanics to Learning Experiences, and is also an adjunct professor at the University of Nevada, Las Vegas, though he calls Austin, Texas home.
Professional Certifications & Continuing Education Credits:
This program is valid for 1.5 PDCs for the SHRM-CP® or SHRM-SCP®. For more information about certification or recertification, please visit www.shrmcertification.org.
This program is eligible for 1.5 Credit Hour for either a Certified Professional in Talent Development (CPTD) or Associate Professional in Talent Development (APTD) credential holder.