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Professional Series

    • Tue, September 27, 2022
    • 9:00 AM - 4:00 PM
    • Temple University, Ambler Campus - Learning Center Room 202
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    Gamification Surveyor Certification (Level 1): A Learning and Design Adventure of the Fundamentals of the Gamification for Learning

    Description:

    This hands-on certification takes you through the 5-step, trademarked and proven process of gamifiying your organizational quest. By following the 5-step plan, you are essentially assured a successful outcome.

    The ONLY Gamification Certification that earns you recertification* cred-its with SHRM, HRCI, and ATD.

    Equip yourself with the current best-practices in Talent Development to enhance your career. Soon, you'll be creating and delivering programs that not only engage learners, but you'll also be able to show a clear Re-turn on Investment.

    Whether you are a new or seasoned learning professional, this certification will help you to quickly learn how to adapt a gamification strategy for your programs. NO CODING SKILLS REQUIRED!

    Agenda:

    In this 6-hour certification program you will use a L&D case study as you overlay the 5-step Game the System™ model for gamification learning design, gather data, and participate in problem-solving and assessment exercises.

    An individual who has earned a Gamification Surveyor Certification (Level 1) has received introductory training and demonstrates the necessary understanding of the fundamentals of gamification and has completed basic training in the trademarked and proven model for gamification learning design, that includes:

    1. Separate games vs. gamification
    2. Write effective OKRs
    3. Define learner personas and explore gamified instructional approaches that meets those needs
    4. Adopt 3 or more story writing strategies to craft an adventure for your learning program
    5. Identify the main psychological concepts related to gamification
    6. Map at least 6 game mechanics to a player journey
    7. Draft an outline of a gamified learning program and receive feedback on your concept.

    Outcomes:

    The goal is to increase learning and engagement through key concepts found in game design and behavioral psychology. By adding game mechanics to training, gamification not only increases interest, it makes training "fun."

    At the end of this session, participants will be able to:

    • Understand how key concepts found in behavioral psychology and game design can increase learning and engagement
    • Have a five-part process for gamifying a learning program
    • Demonstrate a return on investment for your gamified learning program 

    Agenda:

    1. Game the System™ “game board” of the 30 necessary steps for creating successfully gamified learning programs
    2. All handouts and ancillary tools
    3. Analysis and feedback of a proposal for gamifying a case study or real program
    4. Sententia Level 1 Surveyor digital badge with metadata about the program and work completed for employers, recruiters, and potential clients
    5. HRCI, SHRM and ATD recertification credit documentation for each registrant

    Facilitators:


    Monica Cornetti, Sententia Founder Austin, Texas

    Monica works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the Gamification Gurus Power 100” by RISE in 2015, 2016, 2017, and 2018; and was also recognized as a Top 3 Finalist in the Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain.

    Monica is the Founder and CEO of the Sententia Gamification Consortium. She authored Totally Awesome Training Activity Guide: Put Gamification to Work for You, and is a co-author of Deliberate Fun: A Purposeful Application of Game Mechanics to Learning Experiences. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning.

    She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship.


    Jonathan Peters, PhD, Sententia Chief Motivation Officer Austin, Texas

    Jonathan Peters, PhD, has spent over a decade studying the science and art of motivation and persuasion. As a speaker, he has helped audiences from Melbourne, Australia to Augusta, Maine more effectively communicate with their customers and team-members.

    Since joining the Sententia team, he had applied his knowledge and study to make learning more enticing, engaging, and encouraging through gamification.  

    Jonathan is co-author of Deliberate Fun: A Purposeful Application of Game Mechanics to Learning Experiences. He now calls South Padre Island, TX home.


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