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Professional Seminar Series - The Gamification of Learning: A Certification for Talent Development and HR Professionals

  • 21 Oct 2020
  • 23 Oct 2020
  • 2 sessions
  • 21 Oct 2020, 1:00 PM 5:00 PM (EDT)
  • 23 Oct 2020, 1:00 PM 5:00 PM (EDT)
  • Online

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Description:

This program is for L&D and HR professionals interested in using gamifica-tion to improve their learning and training programs.

This program is like no virtual conference or Zoom workshop you’ve at-tended. The Sententia Gamification Certification is a complete immersion experience that leaves you creatively inspired and technically masterful. Plus, this is the ONLY Gamification Certification that earns you recertifi-cation* credits with HRCI, SHRM, and ATD.

This hands-on certification takes you through the 5-step, trademarked, and proven process of gamifiying your organizational quest. The goal is to increase learning and engagement through key concepts found in game de-sign and behavioral psychology. Adding game mechanics to training, gami-fication not only increases interest, but it also increasing engagement and creates behavioral change by making learning and development "fun."

Gamification is not just about rewarding points and badges, but rather understanding and influencing the human behaviors which companies want to encourage among their employees and customers.

Is now a good time to put an end to dry, boring learning? Get ready to play full out during our Gamification adventure!

In this 8-hour certification program (attended over two 4-hour sessions), you will use a L&D case study as you overlay the 5-step Game the Sys-tem™ model for gamification learning design, gather data, and participate in problem-solving and assessment exercises.

Participant Takeaways:

  1.  Game the System™ “game board” of the 30 necessary steps for creating successfully gamified learning programs
  2. All handouts and ancillary tools
  3.  Analysis and feedback of a proposal for gamifying a case study or real program
  4.  Sententia Level 1 Surveyor digital badge with metadata about the program and work completed for employers, recruiters, and po-tential clients
  5. HRCI, SHRM, and ATD recertification credit documentation for each registrant


Facilitators:


Monica Cornetti works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica has been repeatedly rated #1 among the “Gamification Gurus Power 100” by RISE since 2015, and this year was recognized as #1 in the Most Influential Women in Gamification who have created a legitimate impact in the gamification industry.

Monica is the Founder and CEO of Sententia Gamification, Founder and Gamemaster of GamiCon (the annual international conference for the gamification of learning), and the author of the book Totally Awesome Training Activities Guide: Put Gamification to Work for You, and co-author of Deliberate Fun: A Purposeful Application of Game Mechanics to Learning Experiences.

She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship.

Monica is hired for her skill as a gamification speaker and strategist and is considered at the top of her field in gamification design for corporate training and adult education. When she is not busy changing learning with gamification, Monica can be found “researching” gameplay with her grandchildren.

Jonathan Peters, PhD - Chief Motivation Officer - Sententia Gamification

Jonathan Peters, PhD, is the Chief Motivation Officer at Sententia. He has spent over a decade studying the science and art of motivation and persuasion. As a speaker, he has helped audiences from Melbourne, Australia to Augusta, Maine more effectively communicate with their customers and team-members. With Sententia, he applies his knowledge and experience to make learning more enticing, engaging, and encouraging through gamification.

Jonathan is the co-author of Deliberate Fun: A Purposeful Application of Game Mechanics to Learning Experiences, and is also an adjunct professor at the University of Nevada, Las Vegas, though he calls Austin, Texas home.


Professional Certifications & Continuing Education Credits:

This program is valid for 8 PDCs for the SHRM-CP® or SHRM-SCP®. For more information about certification or recertification, please visit www.shrmcertification.org.

This program is eligible for 8 Credit Hours for either a Certified Professional in Talent Development (CPTD) or Associate Professional in Talent Development (APTD) credential holder.

        

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